Missions and roles verified with real sales from your store: "sell $1,000 in 7 days".

What's already here, what's coming, and what you decide.
Golden rule: if a feature isn't marked live here, we don't sell it as live. And the community sets the roadmap order with its votes.
What should we build next? Vote.
One vote per feature. You can vote for several. The most voted move up in phase 2. Votes are saved on this device and sent to our board.
% completed, lessons watched, and resume where you left off.
Verifies stream hours, followers, and subscribers for roles and missions.
Pay for the year and save the equivalent of two months.
Verified reputation that follows you across communities.
Downloadable certificate when you finish a piece of content.
Migrate your list from Skool, Telegram, or WhatsApp in one step.
Roles based on verified performance and missions like "close 5 deals".
Notifications to a specific role or plan.
Missions verified with the game's API: "win 2 matches in first place".
PDFs, templates, and attachments inside every lesson.
X-day trial on your community's paid plans.
Release modules over time: month 1 → module 1, month 2 → module 2.
Always-open voice rooms, in addition to live streams.
The member gets a QR code when they register; the owner scans it from the app.
Discover and join missions from communities you're not a member of yet.
Build on WEMANY: members, roles, events, and missions via API.
Investment attributes and ad performance results for marketing communities.
"3 people sell $3,000 together" and challenges that reset on their own.
Let any developer publish WeMatch connectors.
Real status of the platform.
Live in production · Polishing works with details left to close · In progress active development · Roadmap defined, not started.
Rules engine on top of integrations, independent from missions. Instagram ≥ 20 posts → role; WeMany ≥ 3 months → role. We+ only.
Only members with a paid plan can review. Verified buyer reviews, visible on the landing page.
N-day events with progressive unlocking, their own feed and chat, and a reward on completion.
Theater model (the stands and stage), raise your hand, and voted questions. Recording reusable as a lesson. We+ only.
Standalone charges with their own checkout. Outbound events: purchase approved, cart abandoned, payment declined.
Reassignment between moderators, response templates, and a rating survey on close.
A form with any fields you want; accept, reject, and export responses.
Rename and reorder your community's sections by dragging them.
A perpetual 1% of referred communities' transactions.
A command palette to jump to any section; an inbox with the chats from all your communities.
The entire platform available in Spanish and English.
The event streams inside the platform, with no external URL. We+ benefit.
They work, but we're polishing UX, edge cases, and progress feedback. Priority #1 for the current phase.
90-95% coverage. Closing minor bugs to reach 100%.
Group channels into sections.
Second payment gateway.
Cap proportional to the community's actual sales.
From consolidation to ecosystem.
Consolidation
Polish missions, close out notifications, chat categories, ePayco and the manual-signup cap.
Connectors and scale
More WeMatch connectors, public API, progress tracking and drip content, QR codes for in-person events, bulk import, mission library, trials, and Enterprise plans.
Global ecosystem
Portable Trust Score, universal roles, plugin marketplace, WeMatch as a standalone product, verified mentor marketplace, and live shopping.
If you need it, a thousand communities probably need it too.
Tell us what you'd do with it and why it matters. Repeated ideas go into the vote.